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The pathless lightstones
The pathless lightstones




the pathless lightstones

Zelda-like exploration in a free-to-play wrapper in 2020’s Genshin Impactīut the release this year that to me represents the most promising interpretation of BOTW’s design philosophy is Giant Squid’s The Pathless. It does, however, all feel somewhat uninspired- more like a cover band than a successor. The freedom of exploration and movement, the contained puzzle vaults littering the landscape, the four main chunks of the map to conquer in whichever order you like - even down to art style and animation, are at times strikingly familiar to those who have spent dozens of hours exploring 2017’s BOTW (these similarities are even more blatant when viewed side-by-side.) This does not inherently detract from the game, and by all accounts, Immortals provides a fun open-world adventure with solid combat, in a much more digestible form than the gritty and expansive Assassin’s Creed Valhalla, which launched just a few weeks earlier.

the pathless lightstones

Immortals: Fenyx-Rising, developed by the same team as AC:Odyssey (and impressively released just two years later) is a clear attempt to translate many of the key elements from Breath of the Wild into a Greek mythological setting.

the pathless lightstones

Here in the waning weeks of 2020, it seems the days of the big-budget BOTW-like have finally arrived. Joyous movement across a lovingly-crafted island in a Short Hike






The pathless lightstones